Damage Calculation

This section explains how damage is calculated in Galaxy Dust expedition combat. The system combines the attack type, the target ship’s hull (fuselage), defense, and other factors to determine the final amount of damage dealt.


Main Formula

The basic formula for calculating damage in expedition combat is as follows:

Damage formula

Where:

  • Attack: The Attack value is the total fleet damage output, calculated as:

Attack = Kinetic+(Laser×1.5)+(Plasma×2)+(Ionic×3)+(Graviton×5)

  • Kinetic: Base Kinetic attack points of the fleet.

  • Laser: Laser attack points of the fleet, multiplied by 1.5.

  • Plasma: Plasma attack points of the fleet, multiplied by 2.

  • Ionic: Ionic attack points of the fleet, multiplied by 3.

  • Graviton: Graviton attack points of the fleet, multiplied by 5.

  • Type Multiplier: A value based on the interaction between the attack type and the target’s fuselage type (see Effectiveness Matrix for Damage Types chart below).

  • Defense:

The Defense value represents the target fleet's total defensive strength and is calculated as:

Defense = Base Fleet Defense + Bonuses from Skills, Structures, Technologies, and CAN Station Equipped Assets

  • Base Defense: Total defense points of all ships in the fleet.

  • Bonuses: Additive bonuses from fleet-wide skills, upgrades, and equipped assets.

  • Resistance Factor: Adjusts the effectiveness of the target’s defense (for instance, 1.0 means defense is effectively halved).

  • Critical Bonus: A multiplier that applies if the attack is critical (e.g., 1.5 or 2.0).


Effectiveness Matrix for Damage Types

Effectiveness
Laser
Kinetic
Plasma
Ionic
Graviton
Unsacred
Elemental
Fire

Very Effective (x2)

Metallic

Organic

Spectral, Plasma

Arcane

Metallic, Arcane, Organic

Metallic, Organic

Standard (x1)

Arcane, Spectral

Metallic

Arcane, Organic

Metallic, Organic, Spectral

Plasma

Arcane, Organic, Spectral

Arcane, Organic, Spectral, Metallic, Plasma

Spectral

Weak (x0.5)

Organic, Plasma

Plasma, Arcane

Metallic

Plasma

Spectral

Plasma

Arcane

No Effect (x0)

Spectral

Metallic

Plasma


Example Calculation

  1. Fleet Attack:

    • Kinetic = 100

    • Laser = 50

    • Plasma = 30

    • Ionic = 20

    • Graviton = 10

Attack: 100 + (50 × 1.5) + (30 × 2) + (20 × 3) + (10 × 5) = 100 + 75 + 60 + 60 + 50 = 345

  1. Type Multiplier:

    • Assume the attack type is Plasma against a Metallic target. From the effectiveness table, Plasma vs. Metallic = x2. Adjusted Attack = 345 × 2 = 690.

  2. Defense:

    • Target Fleet Defense = 200.

  3. Resistance Factor:

    • Default = 1.0 Adjusted Defense = 200 / 1 + 1.0 = 100

  4. Critical Bonus:

    • Assume no critical hit (default = 1). Final Damage = 690 - 100 = 590

If a critical hit occurs (Critical Bonus = 1.5):

Final Damage = 590 × 1.5 = 885


Additional Notes

  1. Stat Limits

    • Defense: Max 1000%

    • Attack: Max 1000%

    • HP: Max 300%

    • Shield: Max 300%

    • Expedition Speed: Max 30%

    • Combat Speed: Max 400%

    • Critical Chance: Max 100%

    • Critical Damage: Max 500%

    These limits help maintain game balance and prevent excessively powerful configurations.

  2. Resistance Factor Adjustments

    • The Resistance Factor can vary depending on game mechanics or specific technologies/abilities. Adjust it to reflect upgrades or effects that alter how defense is calculated.

  3. Critical Bonus

    • The Critical Bonus applies after determining base damage. To achieve a critical hit, an attack must first surpass the critical chance threshold (up to a maximum of 30%).

Use these calculations as a guideline for determining damage in expedition combat within Galaxy Dust. Always consider both your fleet’s setup and your opponent’s, paying close attention to the synergy between weapon type and the target’s hull. By exploiting these weaknesses and strengths, you can maximize your chances of victory in your expeditions.

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