> For the complete documentation index, see [llms.txt](https://sasorilabs.gitbook.io/gdgameguide/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://sasorilabs.gitbook.io/gdgameguide/gameplay/c.a.n-station.md).

# C.A.N Station

<figure><img src="https://2402814043-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FK0WDFoiW8ryxtSigrYve%2Fuploads%2FnxwywlkQ5TukOIcbmgGi%2Fimage.png?alt=media&amp;token=63d4b79d-4662-4a48-8d7c-b6fb5f9a6c5d" alt=""><figcaption><p>C.A.N Station</p></figcaption></figure>

#### **CAN Station Overview**

The **CAN (Centralized Asset Node)** is a crucial structure in *Galaxy Dust Online*, serving as the core hub for managing assets, technologies, and fleet operations. As a player's CAN levels up, it gains enhanced capabilities that significantly impact resource production, fleet performance, and strategic advantages.

### **CAN Levels and Benefits**

Each level of the CAN provides various improvements, including fleet modifiers, increased resource production, expanded asset capacity, and access to buffs and debuffs. Below are the key stats that define a CAN's progression:

#### **Fleet Modifiers**

The CAN directly influences fleet performance based on the active assets stored within it. Upgrading the CAN can enhance various fleet attributes, such as:

* **Attack Power Boost** – Increases the offensive capabilities of ships launched from the CAN.
* **Defense Boost** – Strengthens fleet resistance against incoming attacks.
* **Speed Enhancements** – Improves travel and combat speed, allowing for faster response times in expeditions and battles.

#### **Daily Production Output**

Each CAN generates a set amount of resources daily, providing a steady income of:

* **Metal** – Essential for shipbuilding and infrastructure.
* **Crystal** – Used in advanced technologies and asset enhancements.
* **Deuterium** – Required for fuel and power generation.
* **Dark Matter** – A rare resource utilized in high-tier research and special projects.

The amount of resources produced increases with each level, supporting a player's growing needs.

#### **Current Available Resources**

### 📦 Base Storage Capacity (No Active Deposits)

| 💠 Storage Cap | ⚙️ Resources                                                            |
| -------------- | ----------------------------------------------------------------------- |
| **500,000**    | <p>Metal<br>Crystal</p>                                                 |
| **1,000**      | Organium                                                                |
| **100**        | <p>Primal Token<br>Xenoplasm</p>                                        |
| **50**         | <p>Deuterium<br>Lunar Fiber</p>                                         |
| **10**         | <p>Dark Matter<br>Omniplate<br>Orichaltron<br>Infinity Core<br>Mana</p> |

> These values represent the **maximum storage limits per account without active deposits**.

⚙️ CAN & Deposits

The CAN does not allow two technologies or structures of the same type to be active at the same time (even if they have different rarities).

This rule does not apply to Resource Deposits.

You can activate multiple deposits of the same type.

Deposits work independently from CAN activation limits.

#### **Structures Capacity**

The CAN can house a limited number of active structures. As the CAN levels up, its maximum structure capacity increases, allowing for additional facilities that provide strategic benefits. Structures enhance various aspects of gameplay, from resource production to fleet management and planetary defense.

#### **Technology Capacity**

Similar to structures, the CAN has a limit on the number of active technologies it can support. These technologies provide essential bonuses such as:

* Increased fleet efficiency.
* Enhanced resource extraction.
* Tactical advantages in exploration and combat.

Higher CAN levels allow for more advanced technologies to be activated simultaneously.

#### **Badges Capacity**

Badges provide passive boosts and bonuses to the CAN’s overall effectiveness. Each CAN has a limited number of badge slots, which expands with level progression. Equipping badges can further optimize production, fleet strength, and strategic planning.

#### **Buffs & Debuffs**

Starting from certain levels, CANs can receive **buffs** that enhance specific functions or **debuffs** that introduce limitations. These effects can impact:

* **Fleet effectiveness** (e.g., increased combat power or reduced costs).
* **Production efficiency** (e.g., higher resource output or reduced tech development time).
* **Defensive capabilities** (e.g., increased resilience against attacks).
* **Special events** (e.g., bonuses during expeditions or reductions in fleet travel time).

At higher levels, a CAN may receive a mix of both **buffs and debuffs**, making strategic management essential to counteract any negative effects.
